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Buy Cities: Skylines II NOW!
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Be sure to subscribe for more Cities: Skylines content!
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#citiesskylines #citiesskylines2
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Pls stop these cringe editing
Just as long as you don't impose agent limits and instead focus on agent actions and the ability to control the variation of the agents and their actions and calculations.
Then limitless further potential awaits 💙
I would not like to see into the VOID next to my roads!!! :'(
I really hate the format of these videos. They are distracting and annoying. Please just do a piece to camera.
The information is useful but the medium sucks.
As someone with a 3060 (most common gpu) I can’t meaningfully play this game. That shows in fact most people with gaming pcs (average people) can’t play this well. This should be the number one priority without any hesitation.
No more DLC?
I'm stressed out watching this
How about adding something to do into the game?
Yeah i would suggest just making better looking cims that don't eat up so much detail
Tip for next time, put the prompt near the camera, because seeing you looking to the side and looking again to the camera is distracting. Otherwise, very cool to make this way.
Hmmmm I don’t think that’s her real body….🤔
I believe in you, John Iceflake.
I know you can do it!
I want consistency in FPS that is greater than 30 frames with settings maxed in 4k. The original game is doing well over what I'm asking for.
I think the game should have a toggle in settings for render distance for cars citizens etc as I think that would boost gameplay a lot
I love train detailing in cities two.
I cannot enjoy tram detailing because the trams all get stuck behind pedestrians and traffic and bunch together like mad.
I fired up the benchmark again and achieved 60.5 FBS average this time, and I’m pretty sure that’s an improvement! I won’t go into my settings or hardware because it’s not relevant to most people. I really wish that, when connecting tracks to a train station, that you could have individual track level control of which station tracks connect to which outbound and inbound tracks. I also wish that in such a mode, outbound and inbound tracks had no collision with one another.
Also, it puzzles me that cities, two tires, my eyes out more quickly than cities, one did. I think it has to do with the overall light choices and the color of the sky. The sky in cities two is not as bright, and it makes the ground less interesting to look at. More realistic, yes but not worth the cost to my playing stamina.
Weird ass video format
"Hey sini!" What some legendary words to start of the video🎉🎉🎉
期待してるぞ
When will hard mode be part of the base game?
What about AMD FSR 3 or 4?
👀
Is their any chance to get an indian region pack or something
I know colossial has kinda dumped this game off after floundering for years but its really hard to be excited for performance improvements for a game that needed them 3 years ago. Most of us just went back to skylines 1. I don't envy the task y'all been given. Hope to see a reason to come back and actually want to purchase the game rather run running it through gamepass. I did buy every DLC for skylines 1 because the game genuinely deserved it.
Wow! So many gaming programming specialists in the comments here. I hope they all apply at snowflake so they can proof what they are actually capable of!
They didn't even include an automatic level-of-detail system for those creating assets.
Make it possible to turn citizens into a solid, small box with very low quality textures at a certain distance. Also, vehicle LODs are really strange, with the wheel vertices warping and shifting. Why not make it just one, solid, low poly model? No one's gonna notice that the perfectly round wheels aren't spinning at a distance!
Make the citizens less detailed!
Finally the elephant is being addressed