Gears of War: E-Day Gameplay Reveal Deep Dive | Official XBOX Podcast



On this episode of the Official XBOX Podcast, we’re at The Coalition in Vancouver with the team behind Gears of War: E-Day. Grab your Lancer and get ready, because they’re walking us through the gameplay demo they just released at XBOX Games Showcase. We’re getting a deep dive into all of the details you need to know and all the things you may have missed.

00:00 Introduction
01:13 How have things been at The Coalition?
03:39 How is the team feeling in this final stretch before launch this fall?
04:31 Gameplay watch through
07:24 Bravo Squad
09:55 Building the world
12:06 Added Slide
13:29 Corpser
14:42 Blood mechanics and how the world touches the player
15:50 Are these things that are now possible because of your mastery of Unreal?
18:14 Gameplay watch through
21:43 Wretches
27:05 Unarmed Drone
33:29 Introduction of Tai and Maateiwarangi Heta Morris’s voice talent
34:32 Easter eggs
37:39 What does the 20th anniversary of Gears mean to you?
40:28 Final thoughts

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33 Comments

  1. This was an excellent presentation! Thanks so much to everyone who made this video possible. I would also love to see more videos like this about E-day that would also show the products you're selling for it such as the Collector's Edition, Art book, Controllers, and Replica lancer.

  2. Can't believe it's been 20 years of Gears already. I can't wait to finally experience e-day after all these years. Also, the new actor for Tai could literally be him if they add the character to the live action movie.

  3. Hey @xbox bros you guys ever seen an xbox one s gears of war console that makes Lancer buzz saw sounds instead of the Juvie banshee scream?! Lol. I found the prototype for that console out in the wild! I made a video on here, just wondering if you guys remember this?

  4. I think if you want to really expand and keep the original Gears franchise alive, you guys could make 3 prequel games that lead up to the main original story line. Where the third final game of the prequel series leads to Marcus getting locked up in the slab leading to the start of the original Gears of War 1

  5. This has to stay shotgun centric. That's how doom2 and gears separates themselves from EVERY other shooter. Coalition PLEASE do not stray away from what makes this franchise unique.

  6. I hope the slide doesn’t replace the roll. I didn’t notice anyone rolling. I prefer the roll, this isn’t COD. It’s what made it feel different

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