J-15T: Heavy Chinese Dragon



Rank IX aviation has recently arrived in War Thunder, and it’s the perfect time to take its top machines for a flight. China’s tech tree gets a brand-new flagship right on cue: the carrier-based heavy fighter J-15T. It’s clearly a serious piece of hardware — powerful, intimidating, and… somehow suspiciously familiar in silhouette.

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47 Comments

  1. Dank der vielen russischen und chinesischen Cheater die die EU Server fluten sehe ich die Nuke am Ende jeder realistischen Schlacht, Das ist der Cheater Dreck auf den ich in meinen zwei heutigen realistischen Schlachten ; [RAISE]awaalive ; [ZOVua]Berserk gus ; =Aglow=Nina_Iseri ; =BDTF=yxsj und 1RST Krash324'#1 >>> 5 Cheater in 2 Schlachten <<< <<< Das Game ist CHEATSPORTS READY !!!!

  2. WT ist das beste Cheater Game !!!!! Wie man an LVUA Mr_Clappers und -WTIP-E50HS sehen kann . Beide betrügen ab dem erstem Tag im Game und das seit vielen Jahren. In WT kann man dank GJ über viele Jahre absolut ungestört betrügen. Jeder der ungestört betrügen möchte ist in diesem Game richtig. Dank der vielen Cheater im Spiel endet auch jede realistische Schlacht mit der Atom Bombe !!!! Jeder der ein ehrliches P v P Game spielen möchte ist in WT falsch. CHEATSPORTS READY !!!!

  3. A serious piece of hardware? With 48 countermeasures and that pathetic engine that struggles to reach Mach 1.3 at 7,000 meters?… The plane is pathetic for being at 14.7

  4. Hallo Leute, wenn ihr glaubt das euch GJ mit WT ein Game zur Verfügung stellt in dem es um Fair Play geht dann glaubt ihr auch an die Mond Landung. Es geht GJ nicht um Fairnes. Das Geschäftsmodell ist sehr einfach. GJ bietet allen Cheatern die in jedem anderem Game gebannt wurden eine Basis auf der sie ungestört betrügen können und macht dabei ordentlich Kasse mit dem Verkauf von Premium Inhalten. Es geht in WT nicht darum euch ein faires P v P Spiel zu bieten !!! Habt ihr eine Erklärung warum die realistischen Schlachten mit Wallhack und Aimbot Gamern wie =ROCMA=Spym00813 ; =FJP=ATwink ; ^BTemp^DFcarryjl ; =Lilys=Karlmann837 und -r541-Mrakokrad8 voll sind ? Alles russisch und chinesischer Cheater Dreck der die EU Server flutet. Wenn man sich die Spiele Wiederholung anschaut dann sieht man das diese Leute offensichtlich Betrügen aber bei GJ will man es nicht sehen. Dieses Game ist wirklich CHEATSPORTS READY. Ist wohl eher ein Spiel von Betrügern für Betrüger oder wie sehr ihr das ?????

  5. Your incompetence to balance the game is amazing, just played multiple matches in a row where NATO has one 11.0 guy meanwhile Russians and Chinese are full of 11.7 what kind of game are you running you should be ashamed to call yourself game developers you are insulting the real ones

  6. Hey Gaijin🐌 team,I played both phases of the Infantry CBT and I have to say – big thanks for listening to the feedback from the first one. Phase 1 was okay but nothing special: drones flew like bricks, sounds were bugged, and those AI squads were the worst part – they kept giving away positions, created random chaos and made real teamwork almost impossible. It felt too much like Enlisted but with drones.  Phase 2 is already a clear step forward. Solo gameplay with auto-formed squads of real players (no bot spam) feels way better, drones are more limited and controllable, and the big 64v64 Domination on Al-Massa has potential. Good job on the improvements.Still, the mode has insane long-term potential – it could easily become a Battlefield killer and bring in a ton of new players while keeping the game fresh for the next 10 years. Here’s what would make it really shine:Light troop transport from the very beginning – Humvee, Tigr, or similar vehicles where we can actually carry infantry. On big maps running everywhere on foot just feels slow and boring.

    Reactive armor (ERA) on tanks like T-90 should injure or kill nearby infantry when it detonates. The blast and fragments are dangerous in real life.

    Buildable static AT positions (TOW, Konkurs, Milan) with ~30 seconds build time so it’s not spammable. Should cost a loadout slot (for example only 1 FPV drone instead of 2).

    More realistic FPV drones – directional warhead and proper fuze. Right now they explode on any contact, even side hits. In real Ukraine footage they often just smash without detonating if they don’t hit nose-first with the contact/electric fuze.

    Buildable jammer that creates visual distortion on the screen or adds ~200ms lag to enemy drone controls in its radius. Good soft counter without removing drones completely.

    Later – fiber-optic drones (you already have the cable modeled for TOW). Immune to jamming but the cable can be cut by small arms or explosions. That would create nice counter-play.

    MGL (40mm grenade launcher) as a heavy support weapon. It should cost a lot of loadout weight (fewer drones/grenades) but give real firepower to clear buildings or suppress positions.

    Buildable defenses: MG nests, sandbag fortifications and improvised bunkers. Around 1 minute for MG + sandbags, 2 minutes for a proper bunker.

    Directional claymore mines (preferably with laser trigger). Just 4 seconds to place – quick enough for real fights but not instant spam. Perfect for flanks and doorways.

    Asymmetric mode (one team attacks, one defends) like you tested in Deep Strike but this time on ground. Less random running around and deathmatching, way more tactics and planning.

    Different ammo types for small arms (subsonic, incendiary, tungsten-core, hollow-point) and airburst ammo for light vehicles would also be nice.

    All these things with proper loadout weight trade-offs would make Infantry feel deep, tactical and actually modern making the immersion that was never swej before at this scale. You’re clearly developing this mode together with the community, so keep it up – the potential here is huge.Thanks for the second phase and for reading the previous comunity feedback!

  7. What we have in game is the original J-15, and maybe in the middle of making they thought the much newer "T" variant will attract more Chinese players so they add the catapult bar and rename it to J-15T.
    J-15T was officially put in service in 2025. The cockpit we have in game is the original J-15 launched back in 2013 rather than the 2025 J-15T, it also comes with the old helmet mounted sight rather than the helmet mounted display it should have just like J-10C. Countermeasure pod is missing, PL-15 is missing just like what they did to J-10C.
    Also I don't think J-15T ever carried PL-12A. Come on Gaijin now you don't say historical accuracy?

    Don't know what's going on inside Gaijin. They want to release something Chinese players "like", but they dont want it strong nor "real". Then Chinese players complains about it. Then they want to make something to make Chinese players happy to fix the relationship… You see this is the loop we are in right now.

  8. Dude, this fighter is ranked fourth at 14.7—but there are only four planes in that bracket. And its radar? Literally the same as the J-10C’s. There’s no way it belongs at 14.7. On top of that, the PL-12A and PL-12 barely perform any differently. Honestly, I had a better time flying the J-10C, and even that thing already struggles hard at 14.3. Seriously, I just don’t get why they even bothered adding the J-15T.

  9. Gaijin kindly re-adjust the stat card info, make them neatly arranged and the new weapons shown in stat cards is annoying, long names are scrolling towards the side cuz you didn't give space to suffix info.
    Certain info doesn't need to be added in the stat cards, x-rays can show them. Add the name of the type of radar in x-ray too. Can't tell what's AESA/PESA. Weapon stat cards info needs adjustment as well, justify text rows and columns pls – add the heading first then add the specification as the suffix and adjust some of the text that can be consolidated e.g. (Explosive type & weight : xxxx / xxxx k.g

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