Is Buttonhooking SAFER in #doorkickers2? #gaming #cqb



Welcome to the SHORT version of part 4 of my series on CQB Micro Tactics in Door Kickers 2.
Here’s the full video:

This time we look at two methods of entry for center-fed rooms: Buttonhooking vs Flowing, aka Criss-crossing. How is it done in the real world, and how does that translate in the game? Here’s how to keep our guys alive while kicking those doors.

CREDITS

VIDEOS REFERENCED:
CRISSCROSS VS HEAVY SIDE – A COMPARISON OF TWO CQB ENTRY TACTICS
by Orion Training Group, LLC

Working a Threshold Hostage Rescue CQB Explained
by Blu Bearing Solutions (Kyle Morgan)

ARE FLASH BANGS EFFECTIVE A DISCUSSION ON DISTRACTION DEVICES FOR CQB
by Orion Training Group, LLC

CROSSING THE THRESHOLD: FLOW VS BUTTON HOOK CQB ENTRY TECHNIQUES
by Orion Training Group, LLC

SLICING THE PIE A DELIBERATE THRESHOLD ASSESSMENT FOR CQB
by Orion Training Group, LLC

PANNING: A MORE DYNAMIC CQB THRESHOLD ASSESSMENT TACTIC
by Orion Training Group, LLC

MUSIC:
The Fatal Game by Soundridemusic

Anxiety by Soundridemusic

Door Kickers 2 in-game music

source

21 Comments

  1. Its best to assess everything like its a trap, the threat may readily present but it may tunnel your vison and blind you to the enemies trap.

    Engaging through the door way first, whether it be direct shots or methods used obstruct the enemies senses.

    Then using a flow or button hook.

  2. News flash for keyboard warriors: you don’t usually carry grenades and flash bangs for every room, that’s why cqb grudgingly exists. If these teams are needed there are usually hostages or a high value target needing confirmation of kill. That’s why swat teams can and will bang the room before dynamic entry. This isn’t swat

  3. I think i would buttonhook around a wall on my left and flow through if the wall was on my right. Im a right handed shooter so keeping the cover/concealment/whatever on my left feels more natural.

  4. why always showing arabs as bad people in the games if we see who is the bad in the world we gonna see 2 things 1 israel 2 usa this guys should be represented as monsters in the games also the creator of this game POOr mind

  5. Listen i dunno shit about anything but just a thought. If the door is already open wouldnt it make more sense to stay back and shoot into the room from a distance? Why do you have to run in there

  6. A lot of people might say that you can't use a grenade in a civilian scenario, because there aren't exactly a lot of grenades to be had on the civilian market, but you can toss in a simulator, which will have a psychological effect on anyone who sees it, and perhaps provide a second's worth of distraction.

  7. There is a tactical error during entry; the weapon is on the shoulder. The mistake is that when entering the room, the weapon should be the first thing to enter, not the empty shoulder.

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