Here’s why hover boots just aren’t worth it. I can’t wait to argue with so many people about this!
#deeprockgalactic #shorts #drg #gaming
source
Here’s why hover boots just aren’t worth it. I can’t wait to argue with so many people about this!
#deeprockgalactic #shorts #drg #gaming
source
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The inability to move ruins them for me
Sorry only steve
Hover boots is nice, but this perk is a MUST on Hollow Bough
Usage howerboots Justified on the gunner. You stretched the cables and now you're an Apache.
The only Reason why i never use the Hoover-perk is simply because of the FCKING 75sec Cooldown…….. I mean wtf is this? It is the weakest of all Active Perks but somehow has the biggest CD of ALL PERKS
Deadweight? BLESS ME WITH THE LEAF OFF OF THE TREE ON IT I SEE THE FREEDOM REIGN
Wegen solchen spielern wie dir ist DRG Doomd
Don't take iron will , because it is keeping you from getting better at the game , you just have to learn to not get hit
I never really know when to use iron will especially when others have it and I'm not sure if they gonna use it or not xD
Besides, I kind of like perks that have passive and active effect, such as field medic
Want my opinion?
Hoverboots should give you a second jump rather than merely hovering over the ground. And it should have a similar cooldown to Dash.
Allow you to make extended traversals over larger gaps the same way Dash does. Allow a snappier, more reliable safeguard to fall damage. More stylish. A quicker traversal option for ledges taller than 5 ft.
It doesn't have to be overpowered. Just a short hop in midair. Would give it a competitive edge over other perks. Would give more options to players who want to prioritize movement. Say for instance, hoverboots+dash rather than dash+ironwill. Especially for solo speedrunners.
Before you ask, watch more people die frequently to fall damage because of hoverjumping due to overconfidence. Had the same thing happen to me because of special powder.
I do iron will on all my classes, and dash on three out of the four. On scout I replace dash with hover boots.
I love hover boots on scout. If overboots saves me like 4-5 times per missions, and I have 8-10 rezz in the mission, id say its a good perk.
I still have no idea how perks work.
BRT7 is a good weapon
Hoverboots are under appreciated. stingtail pulls you into a fall that would kill you, mactera grabber drops you too high, the occasional super bounce from random terrain that would kill you on fall, these should have been mentioned and ill take surviving these over most those perks any day
Beast tamer is literal garbage compared to field medic or iron will lol from a team oriented standpoint anything is more useful than shield link is another lol
As Driller there is a tech with hover boots and the sludge gun/gas grenade where you can use the boots to ignite your own chemicals. Doe it mater? Probably not but I haven't taken my boots off of driller for awhile so it's helped me with bad and risky tunnels or jumping for a buddy.
I haven't promoted all of my dwarves yet to get two actives, but I love running heightened senses on all of my dwarves, then I run iron will to give more uppies. For Rock and Stone!
Iron will is rubbish. Yes you get up from being downed but you have zero health. The slightest touch (from the bugs already surrounding you) and you're dead anyway
Once I got special powder for my boomstick, never used hover boots again. Boomstick with that OC gives you such absurd mobility its insane.
Nah cuz using hover boots when literally anything else is better is like going to a Michelin graded restaurant, scanning all of the 5 star foods, and then promptly asking for a ** McDouble
3 years and its still a worthless perk, its not matter of gameplay its just straight up worthless
Sorry, but
I agree
Nothing beats steeve
I usually just trust my teammates will use iron will and I go senses and dash/ senses and field medic on scout
BELIEEEEEVE IN STEEVE!!!
PITJAW!
Brother, I cannot Iron Will these femur back into shape. The Hover Pumps will remain until the S. W. A. G. (Super Wacky yet Assisting Gear) Makers intervene.