I Tried to Recreate the Original Tomb Raider in Godot 🦖



I rebuilt the original 1996 Tomb Raider in Godot : Lara Croft, the Lost Valley, and the PS1 graphics, all from scratch.

In this video:
• Extracting the Lara Croft model from Tomb Raider I-III Remastered
• How Tomb Raider’s skeletal animation system works
• Tomb Raider’s grid-based movement and fixed camera, explained
• Running 1996 DOS data underneath 2024 remaster graphics
• Recreating PS1 graphics: affine texture mapping, vertex snapping, CRT blur
• The Lost Valley T-Rex

Crystal Dynamics is remaking Tomb Raider in Unreal Engine 5 (Legacy of Atlantis,
2027). Tomb Raider turns 30 this year.

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#tombraider #laracroft #godot #ps1 #gamedev

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31 Comments

  1. That's crazy, I'm building a very similar project at the moment but building evening from scratch. Haven't started implementing animations yet but yours looked perfect. Do you plan to release the character controller? The level editor community would almost certainly go wild for it

  2. Very impressive! Can you share build with encryption of assets and code or complete sources including python scripts for educational purposes please 🙏?

  3. How did you subdivide the vertexes in Godot? I mean did you use a shader for this or did you have to modify the whole floor in blender to add more vertexes? I also struggled with this problem for a while

  4. @6:59 Hell no. The PC version is THE version for me because i was always a PC guy and not a console guy (i only own a Famicom clone) so sadly you are not fixing it for me, just making it uglier.

  5. hiya! it'd be super helpful if u could disclose the use of AI tools in places like video editing or writing code ;-; mainly so that people become more aware of what these tools can do nowadays and to what extent, otherwise we all kinda become more and more clueless and no one will be able to discern stuff made by humans vs stuff made by AI in the future ;-; transparency is always good!

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