I’m building my own Rogue AI that learns from my Cyberpunk 2077 gameplay. This early model-controlled run made it clear that predicting recorded inputs and navigating on its own are different challenges. Next: I am reworking the demonstrations, goal labels, and testing memory.
#Cyberpunk2077 #Blackwall #MachineLearning
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The footage is real model-controlled gameplay – yah, it sucks. I'm working on it 😂
If it was trained off of my gameplay it wouldn't leave jig jig Street LOL
You should look into the Pawn System in Dragons Dogma. I think it would really help with what you trying to do. You can teach them things and they learn how you prefer to play and remember places and how to get through them once you show them. I jus watched one guy teach his pawns to throw a pig back and forth to eachother jus for fun.
Sounds insanely complicated and uhhh isn’t the whole game “AI kills us?”