SILENT HILL f | COMBAT AND CHARACTER DESIGN- NeoBards Behind the Scenes (PEGI) | KONAMI



In this third video in the series, SILENT HILL f developer NeoBards Entertainment elaborates on the design process and creative philosophy that led them to create the game’s unique blend of character-led horror and visceral combat.

– SILENT HILL f Official Website

– SILENT HILL PORTAL

– X *Twitter (EN):
– X *Twitter (JP):
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– Facebook (JP):
– Souvenir Shop “Sweet Factory”:

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35 Comments

  1. They’re speaking Mandarin right now? Didn’t realize they weren’t Japanese. No problem with that but surprising that the game was set in Japan, aimed to capture the essence of Japanese-horror, it it’s directed and designed by Chinese minds

  2. Comprei agora Konami Silent Hill 2 Remake no meu Xbox Series X a versão mais cara é isso lance os jogos Day One no Xbox sim porque nois compra jogos sim eu mesmo compro muito mais jogos do que uso GamePass sou aqui do 🇧🇷 🇧🇷 🇧🇷 🇧🇷 🇧🇷 comprei a versão mais cara do jogo no meu Xbox Series X

  3. So you've added a new difficulty setting, but you have to start a new game to change it…as if the combat wasn't enough tedium. The combat being hard isn't necessarily the issue. The problem is that the combat is terrible. It's tedious sluggish and not even remotely fun.

  4. This is one of the best Silent Hill games since PT. Combat truly isn't as bad as the haters say. I am a veteran of the old SH's and this one is WELCOME! Loving my 2nd playthrough. I got annoyed at the difficulty, then remembered, I felt EXACTLY THE SAME in Sh3, my fav SH of them all.

  5. Dear NeoBards/Konami
    Please ignore the people complaining about the combat design.

    Many Americans grew up entitled and will just complain and not willing to adapt to anything differently.

    You don't see the same complain from non English speaking players.

    You guys did such a great job to finally making SH combat fun. Please keep these design philosophy of combat mirroring the main character's mental struggle.

    Maybe give the complaining players a super easy braindead mode where the enemies just die in one hit and the weapons don't break, so these people can finally shut up and not try to ruin something so amazing that you guys have made.

  6. Bloober Team>NeoBards, y’all butchered this game with your combat system, y’all guys should just stick to Resident Evil like games like RE: Resistance in the past

  7. Sadly the combat is what really let's this game down. It's just tedious, it not scary or fun, or difficult necessarily. It's just janky and detracts from the overall feel of the game. I say this as huge fan of the original silent hill games (Silent hill 2 in particular)

  8. サイレントヒルは史上最高のゲームです、私は歴史と戦闘の組み合わせが大好きです、サイレントヒルのリメイクが同じ品質だったことを願っています 10/10 コナミ

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