Silent Hill f | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings



Thanks to Konami For providing a copy of the game
#keymailer #silenthillf
✨You can grab Silent Hill f using this link:

⏰Timestamps:
00:00 Intro
00:30 Impressive Performance
00:54 Shader Compilation Stutters
01:48 Visual Glitches
02:00 Upscaling (TSR,FSR3 and DLSS3)
03:07 DLSS3 Vs DLSS4
03:38 Anti-Aliasing (TSR,TAA and FXAA)
04:02 Indirect Lighting
04:38 Reflections
05:06 Shadow Quality
05:55 Texture Quality
06:35 Shader Quality
07:29 Visual Effects Quality
08:33 Post Processing Quality
09:12 View Distance Quality
09:37 Optimized Settings
09:54 Quality Preset Vs Optimized Settings
10:56 Support the Channel (Patreon)
11:11 Outro

►Optimized Settings :
-Indirect Lighting: Lumen High
-Reflections: Lumen High
-Shadow Quality: Medium or High
-Texture Quality: Medium (For 8GB GPUs)
-Shader Quality: Medium
-Visual Effects Quality: Medium – Very High
-Post Processing: Medium (Personal Preference)
-View Distance Quality: Medium – Very High

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►Full Specs:
●CPU: AMD Ryzen 7 5700X3D.
●Motherboard: Asus Prime B550m-k.
●GPU1: ASUS DUAL GeForce RTX 3060 Ti V2 MINI.
●GPU2: GIGABYTE GeForce GeForce RTX 4070 SUPER WINDFORCE OC 12G.
●RAM: G.Skill Trident Z Neo 32 GB (2×16 GB) 3600 MHz DDR4 CL16.
●SSD: Samsung 980 pro 1TB + WD Black SN770 1TB.
●PSU: Corsair RM750 80+ Gold Certified.
●Case: Lian Li LANCOOL 215.
●Windows 11 Pro Version 24H2.

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37 Comments

  1. This game is optimised surprisingly well, I do have an RTX 5080 but played maxed out at 4K with DLSS Quality and never saw it dip below 70 really. Traversal stutter isn’t too bad, it’s there but not as noticeable as other games.

    Majority of the game was 100 fps + and only really taxing areas were around 70 – 80. Probably helps that I played it awhile after release, but pretty impressed.

    Definitely runs better than the SH2 remake, but that’s mainly because Bloober team suck at optimising games, and had no part in this title 😂

  2. hola ojala leas este comentario tengo una recomendacion ya que paso trabajo a la hora de organizaR los graficos uan idea seria que al final hagas un recorte es decir un video de los ajustes finales pero del juego un video no palabras en verde esta genial tambien

  3. Oddly enough, the only issue outside of the DLSS screen glitches, I had almost no performance or crash issues………. UNTIL I WAS ABOUT TO GET MY FINAL ACHIEVEMENT! The game crashes when countering a random enemy with the secret weapon and after that simply refused to load no matter what I followed. I hope it will work after a fresh install tomorrow, as my internet here is on mobile data and 44gb is way too much for that!

  4. Hey, don't know if you're going to see this, but I'm running SHf on a Ryzen 5 8600G with integrated graphics (Radeon 760M, I have added 8GB dedicated VRAM to it). I noticed something very weird during certain internal scenes where the light is just completely blown off and the room gets ultra bright where it should actlually be much darker. Since I was running with all settings on low, I decided to just crank it up to max and see what happened, but it still had that same weird birghtness. Tried tweaking brightness/contrast to no avail, and it is not HDR since that is disabled. It is almost like a bug on lighting and shadows, do you have any idea on what that might be?

  5. A few things to note here

    The visual glitch you saw is the result of having motion blur turned off. It sucks but the only way to fix for the time being it to have that on

    There appears to be more stuttering that isn't shader related later in the game. On the run to the school if you skip enemy encounters the stutter can get worse. Near the end certain enemy spawns will cause huge hitches and these hitches will vary depending on how many enemies are left alive in that area. I have ran through the game 5 times now and the stutters occur with each run so definitely not shader related.

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