The Blood of Dawnwalker — Launch Trailer [4K] [subtitles available]



All that remains… is for you to choose.
☼ 3 September ☽

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The Blood of Dawnwalker is the first chapter of Rebel Wolves’ brand new role-playing saga — a single-player open-world dark fantasy action-RPG with a strong focus on story and narrative. Developed on Unreal Engine 5 for PC, PlayStation 5 and Xbox X|S.

Coming 3 September 2026. Pre-order today at

14th-century Europe. Bloody conflicts sweep the lands, and the Black Death comes for the survivors. Vampires seize their opportunity to walk out of the shadows and claim what they’ve been denied for centuries: freedom, and the power that comes with it.

You play as Coen, a young man turned into a #Dawnwalker, forever treading the line between the world of day and the realm of night. Fight for your humanity or embrace the cursed powers to save your family. Whatever your choice, the question stands: is your soul worth the lives of those you love?

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45 Comments

  1. Câmera em combate: A câmera frequentemente se posiciona de forma inadequada durante lutas com múltiplos inimigos. Sugerimos otimizar o sistema para que ela acompanhe melhor o campo de visão em espaços confinados.
    Comportamento da IA e Física: Observamos NPCs com comportamentos bizarros ou que desaparecem, deixando apenas o texto na tela. Além disso, a física dos personagens e inimigos apresenta falhas esporádicas, onde objetos e corpos perdem a colisão ou interagem de forma irreal. Uma polidez extra nesses sistemas aumentaria muito a imersão.
    Bestiário e Vida Selvagem: A variedade de inimigos parece limitada após as primeiras horas de jogo. Adicionar novos padrões de comportamento ou tipos de criaturas enriqueceria a exploração. Além disso, a vida selvagem, especialmente as matilhas de lobos, pode se tornar repetitiva e excessivamente insistente, prejudicando o ritmo da jornada.
    Performance Técnica: Embora exista um modo performance, a estabilidade de quadros ainda precisa de ajustes para alcançar uma experiência mais fluida. Otimizações contínuas de engine e correções de bugs são fundamentais para o sucesso a longo prazo do título

  2. There aren't many good vampire games on the market! Let's not even talk about the modern ones that are out there. Let's just leave it at that I can't wait for the remaining time to pass so I can dive right into the game.

  3. I remember when Witcher came out it was not as great as it is now. The game is now out. This is when we shall see if rebel wolves is a studio to be trusted. The game is great but can be greater. Give us awesome vampiric, sword and witchcraft finishers as Witcher had. Add new amazing content and keep improving the game. Without this rebel wolves next project will not have the same pull. The world is watching

  4. **SPOILERS**

    Why do the companions not react to romancing others? Why can we not spare all the antagonists? Are we shaping the story and it’s a sandbox narrative or not

  5. Collector edition buyers are pretty screwed up. It won't arrive on time. It will be send on realese day and can take 7 to 10 days depending on your address. We should have a code at least

  6. So this is White "Blade" in medieval setting ?;D P.S devs could've worked way better on main character appearence, his face looks too generic, like some kind of metahuman prefab, would be better if it was scuplted from real person imho.

  7. GTA VI is in trouble, that game is a serious threat for the GOTY I'm telling you!
    Finally, a game that looks and sound like fun and I'm so happy you didn't bother with DEI and woke content❤

  8. Why does it take so many hits to kill something? If I’m some super powerful vampire, shouldn’t swinging with a sword do more damage? It should not take me 30 strikes to kill some random enemy npc.

  9. I highly doubt it'll be in the game, but man I'd love to obtain your own castle in the game through a questline, build it up and have it all spooky looking at night and normal during the day. That's just my wish.

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