NO LAW | Developer Interview | Unreal Engine



Watch this video and discover how Neon Giant used UE5 to craft NO LAW, a first-person cyber-noir immersive shooter with stunning detail and realism.

In NO LAW, you play as Grey Harker—a grizzled veteran pulled out of quiet retirement and into a quest for vengeance. The story unfolds in the heaving, Mediterranean-inspired Port Desire—an unregulated city built for pleasure where anything goes.

Check out the video to find out how the small team at Neon Giant used Nanite, Lumen, MetaHuman, the Mass framework, Niagara, and other core Unreal Engine features to artfully compose every corner of Port Desire:

You can find out more about developing games with Unreal Engine here:

#NOLAW, #NeonGiant, #UE5, #GameDevelopment, #FirstPersonShooter, #UnrealEngine, #Nanite, #Lumen, #MetaHuman, #NiagaraVFX

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25 Comments

  1. After Gears E-DAY I'm a little optismistic that yea the game can look and run well enough in UE before that not really as even E33 was really laggy with FPS shutters even on lowest setting for me.

    CAN'T WAIT FOR NO LAW!

  2. Cyberpunk is when it's just a normal modern city with a tiny bit of hanging wires a couple extra neon signs, a couple of guys having sci-fish looking armor and some occasional robots and a hovercraft.
    I don't expect cyberpunk 2077 level of aesthetic form every single cyberpunk game, but The Ascent had so much more atmosphere than whatever this is.
    Like remove all the sci-fi armor and robot footage and you wouldn't even be able to tell this is sci-fi,.

  3. This is so cool! This is one of my most anticipated games right now. One thing you'll always hear from small teams using Unreal engine is "It would not have been possible for us before". I will always respect Epic for that… 🔥

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