Watch this video and discover how Neon Giant used UE5 to craft NO LAW, a first-person cyber-noir immersive shooter with stunning detail and realism.
In NO LAW, you play as Grey Harker—a grizzled veteran pulled out of quiet retirement and into a quest for vengeance. The story unfolds in the heaving, Mediterranean-inspired Port Desire—an unregulated city built for pleasure where anything goes.
Check out the video to find out how the small team at Neon Giant used Nanite, Lumen, MetaHuman, the Mass framework, Niagara, and other core Unreal Engine features to artfully compose every corner of Port Desire:
You can find out more about developing games with Unreal Engine here:
#NOLAW, #NeonGiant, #UE5, #GameDevelopment, #FirstPersonShooter, #UnrealEngine, #Nanite, #Lumen, #MetaHuman, #NiagaraVFX
source

PLEASE implement the newest update to DX12 into this, I rate this project would benefit greatly from the RT VRAM optimizations!
Why no pvp 😢
Ue5? What could go wrong!
After Gears E-DAY I'm a little optismistic that yea the game can look and run well enough in UE before that not really as even E33 was really laggy with FPS shutters even on lowest setting for me.
CAN'T WAIT FOR NO LAW!
Looking forward to this game, I just hope that it runs better than in this demo, this is not good at all.
Game looks cool but man is Unreal fucking over this game on an image quality basis. Game looks so fucking blurry.
This game looks fantastic!
Unreal became Urinal in 6x version
There needs to be a LAW that bans motion blur and TAA.
Chongqing?
The city looks like a western version of Chongqing, probably a reference.
I can see the stutter in the video footage. I wish there was a different engine that was as good that doesnt have these issues available to devs.
unreal engine is only good for tech demos and cg animation. no good for making any games. tsk
I am more excited for this game than gta 6, but hopefully it's not another tech demo with garbage optimization, stutters and random fps drops
NO FRAMES
Photomode would be so appreciated! You put so much work into worldbuilding, I just want a closer look.
Cyberpunk is when it's just a normal modern city with a tiny bit of hanging wires a couple extra neon signs, a couple of guys having sci-fish looking armor and some occasional robots and a hovercraft.
I don't expect cyberpunk 2077 level of aesthetic form every single cyberpunk game, but The Ascent had so much more atmosphere than whatever this is.
Like remove all the sci-fi armor and robot footage and you wouldn't even be able to tell this is sci-fi,.
It's a pity that it's only 4 minutes long. Still impressed by the GDC talk. Still playing Ascent sometimes
PC and PS5 VR and oWo haptics please.. 🙈👍🙏
👍
so the light bulbs still have explosive charges in them
get ready to play this at 40% resolution upscaled + frame gen, a beautifully blurred experience with some ghosting on top
It looks like an interesting Cyberpunk 2077 clone. I just hope it holds up.
I wish you all the luck in the world. Really looking forward to your game.
This is so cool! This is one of my most anticipated games right now. One thing you'll always hear from small teams using Unreal engine is "It would not have been possible for us before". I will always respect Epic for that… 🔥