Ravenswatch – Reworked Talents (Raven Eye w/ Slymane)



A new episode of Raven Eye is out!

In this video Slymane, Game Designer on Ravenswatch, takes you through the philosophy of the Reworked Talents, and of course, gives you some exclusive sneak peeks along the way!

Talents Rework, as well as QoL and overall balancing, will be part of our next free update, coming out alongside Ravenswatch’s next Hero DLC.

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*Watch our previous Raven Eye episodes*

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37 Comments

  1. Doesn't this create new issues at times? For instance, Short Wick now being a starting talent means that if you don't pick it, all Special talents lose a lot of value (since her Special is so unwieldy without it).

  2. Dear passtech games, you have created an amazing game that perfectly balances skill expression and randomness. Please, make some non free updates – I WANT TO SUPPORT THIS GAMES DEVELOPMENT.

    I bought the skins and all, but I am looking forward to more updates, and Im ready to pay for it. Something like characters, events, alternative bosses and biomes. Or add coop to curse of the dead gods.

    Please take my money for more ravenswatch.

    Pretty please.

  3. And, apart from talents, of course, I’d like a 4th act that will be BOOOOOOOLLLLLLNG!!!!!! because in the 3rd act we have already collected a build having reached the 10th level and now it's time to show what we are capable of, prove our strength, but we just humiliate the bosses who can't do anything to us, so it would be cool if Baba yaga would run away and in the 4th act we would go through a giant forest to a swamp or the lair of Koshchei the immortal (it would be possible in the act to kill mini bosses in which we are looking for the death of Koshchei the needle), or just face hordes of strong monsters in the swamp while we go to Baba Yaga, and she is strengthening at this time, so we would suffer trying to kill her, so that it would be a real test for us, and not an easy walk, as is happening now… At the moment, only the first act in the cooperative is challenging and interesting; everything else is too easy. You even showed us yourself how, without really completing the tasks, you almost nakedly killed the boss of the second act and ran straight to the boss of the third act without any having intensified you calmly killed him — didn’t that bother you? It turns out you demonstrated that all your efforts in terms of creating new activities on the map are completely unnecessary — you can just skip them and kill the boss without much difficulty, thereby devaluing both your own work and the player’s value in creating builds that are supposed to overcome challenges, as well as the collection of buffs and the player’s time spent on the game… Personally, I beat the very first Raven’s Watch when there were many nightmare levels and it was VERY difficult. I kept coming back to the game with friends or alone, but after the latest patch, I started a new game and, after completing it once, I didn’t feel like doing it again — it became VERY easy. Not because I became a pro‑player, but because the new activities, with their new tunes and items, strengthen your character so much that monsters and bosses have lost their individuality and power, and they can’t do anything against you… Only the crabs in the second act are still holding out because of their armor, and even they… are gradually losing ground when you get those deadly melodies or talents in the first act… the bosses just die in a couple of seconds, without having time to do anything…

  4. Change the tornado whirlwinds for Aladdin so that after they’re summoned, they move towards the monsters instead of following Aladdin. Right now, they’re useless, but they look cool on their own. If they move towards the monsters, you’ll be able to build a fantastic build using them right away. And if you also add a talent that allows 3 tornado whirlwinds to merge into one big tornado that sucks in enemies, that would be absolutely mind‑blowing.

  5. Je suis tombé sur votre jeu car l'art style me plaisait beaucoup.
    Il est resté dans ma liste de souhait 1 ans avant que je propose à un ami d'y jouer avec moi (on avait bien aimés 33 immortals et on voulait coninuer dans le rogue lite).

    Et franchement quelle claque !
    C'est beau, la musique est belle, le menu du jeu avec le livre qui défile est SUBLIME, la cohérence des sorts des persos avec leur lore, l'histoire qui s'écrit au fur et a mesure, la rejouabilité, les moments de tensions dans les fight de boss ou les "ah merde on aurait pas du faire ce combat de grimoire si tôt"…

    Et là une vidéo d'une grande qualité qui explique de manière hyper claire votre approche, vos metrics avec des exemples hyper concrets sur les différents cas de talents.

    Franchement fier de votre studio Français qui propose un contenu aussi quali !
    (et bien joué pour la pastèque de votre nom)

  6. this is what needed to happen, this is what mad me quit and not come back. and it needs to be tweaked more often. some talents are just straight up unusable and idk why this isn't more of a priority.

  7. The amount of fun I've had with this game is beyond me, my and my budds keep backing to it to replay it after every single update just to find a even better game than before. Ty for you effort devs =D

  8. Around 1 month ago I fell in love with the game with my friends and seeing the game especially Scarlett finally get some buffs/reworks is satisfying thank you

    Also please make shape shifter apart of her base kit

  9. Thing I didnt understand is does the merging of granade throw ans short wick remove them from the strating pool? Becouse it sucks to go granada build and not to be bale to control when you switch states, and if you do then you dont get the throw capability

  10. Seems like a great update, looking forward to it!

    I know quite often people request new specific heroes, but one DLC I would be really interested in is an alternate final boss. What would be really cool to me is a chapter on the story Krabat. You could even have Krabat as a hero, and the Master as a boss. Fits the raven motif exceptionally well, too!

  11. I think the "Hurricane of Blades" special attack for Beowulf needs a rework. This special move upgrade is actually not just useless but detrimental; you are extremely vulnerable to enemy attacks while performing it and have no way to counter, and the increased number of spins only prolongs that window of vulnerability. While there is a brief moment of invulnerability at the start—which experienced players do take advantage of—the move is rarely used as an actual attack, except perhaps to finish off an enemy or clear out minor foes (though there aren't really any of those left by Act 3).
    I propose three options:
    1. Add a condition where you take reduced damage during this attack.
    2. Add a condition where you take no damage from ranged attacks or destroy incoming projectiles during this attack.
    3. Completely rework the talent by reducing the number of spins but increasing their damage.

  12. That's because life tap should trigger trait skills and effects, the way it is now u can still make use of it, but it's boring – and now it will do that, incredible.

  13. I just struggle bussed my way through nightmare Life Tap runs with Carmilla and finally got a win. I made the mistake a few times of buying talents like Gust with it, forgetting that not only does it not work in Winged Form, but because I'm staying in Winged Form for much longer, I get to use it even less than before. Good new changes it seems! Though I'll always cherish having learned how to play that mode before the changes too.

  14. Je pense que c'est l'un de mes jeux favoris de tous les temps.
    Je n'arrive pas à m'en passer alors que j'ai joué des heures à Hades et Dead Cells qui font parti du haut du pannier.
    Vous avez réussi à créer un rogue lite unique et encore plus fort, jouable en coop.
    Merci à vous et merci de continuer à le mettre à jour.

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